Apple: Using Adobe Flash to build iPhone apps banned?


Apple has revised its iPhone Developer Program License Agreement changing the terms and conditions to insist iPhone applications are written in native code.

An "intermediary translation or compatibility layer or tool" is now prohibited, which means iPhone developers will no longer be able to use Adobe's iPhone compiler software to help build applications.

Section 3.3.1 of the iPhone Developer Program License Agreement now reads as follows:

"3.3.1 - Applications may only use Documented APIs in the manner prescribed by Apple and must not use or call any private APIs. Applications must be originally written in Objective-C, C, C++, or JavaScript as executed by the iPhone OS WebKit engine, and only code written in C, C++, and Objective-C may compile and directly link against the Documented APIs (e.g., Applications that link to Documented APIs through an intermediary translation or compatibility layer or tool are prohibited)."

Apple, and particularly CEO Steve Jobs, has not been a fan of Adobe in recent months calling Flash "buggy," and claiming the company was "lazy".

In response, an Adobe spokeswoman said: "We are aware of the new SDK language and are looking into it. We continue to develop our Packager for iPhone OS technology, which we plan to debut in Flash CS5."

Adobe will launch Creative Suite 5 on 12 April, including new versions of flagship software titles Photoshop, Illustrator and InDesign.

Adobe is offering the creative community the chance to register for an online launch event that will take place on Adobe TV next Monday, 12 April at 4pm.

You can register for the Adobe event at

This story, "Apple: Using Adobe Flash to build iPhone apps banned?" was originally published by Macworld U.K..

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