There's a lot of cool stuff going on in Activision's research and development department. Earlier this week, the gaming company released a clip showcasing what very well may be a glimpse into the future of what video games will look like - and let's just say it pushes the facial rendering envelope in ways most haven't ever seen before.
The above video was showcased at this week's Game Developers Conference with the following description:
The original high resolution data was acquired from Light Stage Facial Scanning and Performance Capture by USC Institute for Creative Technologies, then converted to a 70 bones rig, while preserving the high frequency detail in diffuse, normal and displacement composite maps.
It is being rendered in a DirectX11 environment, using advanced techniques to faithfully represent the character's skin and eyes.
Again, this is from Activision's R&D department and not from any particular or upcoming game, but still, this is clearly where video games are headed. Depending on your point of view, either get excited or be prepared to get freaked out.
Unquestionably, the details surrounding the eyes and mouth are impeccable. Indeed, the only aspect that seems to need a bit of work is the character's teeth.