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Paul McNamara

Most kids want educational video games in school, survey shows. ... So?

By Paul McNamara on Wed, 04/09/08 - 1:15pm.

Of course they do, I hear you saying, eyes rolling. Most any parent who has struggled to tear a child away from a video game will cringe and/or guffaw at the notion of schools actually using such games to teach serious academics.

Either reaction is a perfectly understandable, although perhaps shortsighted.

The survey, which covers a swath of issues relating to technology and K-12 education, was conducted over the course of 2007 by Project Tomorrow.

Among the survey findings:

  • More than half of students in grades 3 through 12 believe educational gaming would help them learn;
  • Only 16% of teachers, 15% of administrators and 19% of parents are on board today -- although there was significantly more support for further exploration of the potential;
  • And, 11% of teachers say they're already using video games in class, no matter how much you roll your eyes.

Then there was this little nugget, which may explain better than any other data point why this topic is even being discussed: Only 3% of elementary school students say they do not play video games of any kind.

Students surveyed say learning via video games would help them better understand difficult concepts, become more engaged in the subject matter and practice skills.

There's no mention of the games being fun, but that goes without saying.

This story in eSchool News provides a largely positive look at the trend, including the use by three Florida counties of video games from Tabula Digita -- called DimensionM -- that are designed to assist in the learning of algebra.

DimensionM embeds pre-algebra lessons within a three-dimensional virtual setting, so students can learn mathematical concepts by completing missions, or lessons, in a game-based environment.

Students can play in a single-player format or a tournament-style format with students in their class, district, or around the world. The software also correlates with both NCTM and state standards.

"When I first saw the DimensionM product, I thought the graphics were incredible and the idea of making math practice a part of a video-game format was brilliant," said Melissa Young, district mathematics specialist for Orange County Public Schools. "As I've been working with the math teachers and students in recent weeks, I've realized why it works - because it gives kids a reason to want to learn math."

She continued, "We are witnessing a metamorphosis of sorts. Within the first few weeks, we saw students seeking assistance from their teachers before the scheduled time for math, so they could beat their friends. ... It's driving up math scores. When our students are experiencing success on the game, it transfers to success in the classroom."

Personally, I've never used a gaming console and have spent maybe an hour or two playing the games online that so engage my three 6-year-olds. I'm 50; enough said.

Nevertheless, I can see the potential value here. My 6-year-old son Max has autism. Getting him to concentrate on any task for so much as a minute can be a challenge. But Max will play online video games -- with a remarkable level of concentration and skill -- for as long as his parents allow.

There's little doubt in my mind that educational video games could be an important part of Max's learning.

As for typical children, let's just say I'm wide open to the idea ... and hope the professional educators in my town will be so, too.

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"Educational" games

0

What kind of parent wants to teach a kid to play tricks for the computer? I can see giving kids some kind of open-ended software such as drawing tools, a spreadsheet, or a programming environment, but "educational" software just looks calculated to develop backwards computer/human relationships. If my kid brings any "educational" software home I will microwave it. The computer is there for you to use and change, not the other way around. AC/DC said it best: Who made who?

I have to respectfully

0

I have to respectfully disagree with you. In fact, I feel you have an incorrect view of educational games, or the study of games thereof. There has been a tremendous amount of research and work on the learning principles embedded within great video games. It's natural to disapprove of video games for learning because when most people think of video games they imagine shooting, killing, fighting, and sex - which are explicitly evident in many of today's popular video games. However, taking a closer look into some of these games reveals an astonishing design and architecture to promote learning. In its simplest sense, games provide a fun, rewarding, and meaningful experience for players - usually targeted towards achieving some sort of goal, although not always the case. Nonetheless, educational can and should take advantage of the great learning principals found in video games to make learning a subject fun, rewarding, engaging, and understandable. Something I feel that is lacking in education today.

Make learning fun? WTF?

0

When the computer "makes learning fun" what does that do to your mental muscles of curiosity and intrisic motivation?

Right, the same thing "making trike riding fun" by putting a motor on the thing does to your leg muscles. Atrophy.

A new generation of consumers, good for nothing but shopping online and complaining about the credit card bills.

You really think that

0

You really think that software that makes learning math fun will make your child *less* curious about, and less motivated to learn math while not using the software? I doubt *anything* could be further from the truth.

People (including children) learn best when they're interested in what they're learning. Good teachers are the ones who make learning fun and/or interesting. Software that does the same will encourage children to learn, because they will enjoy the process.

i agreed

0

Best when they're interested in what they're learning. Good teachers are the ones who make learning fun and/or interesting.

Yes! Make learning fun through games

0

Computer and games are merely tools to help facilitate optimal learning experiences. Good games in particular, incorporate many principles (rewarding progress, minimizing the impact of failure, customizing experiences based on a user's level, meaningful activity relevant to the current experience, etc.) that DO lead to great learning.

If you are that worried about your mental muscles stagnating and experiencing atrophy when using the computer and/or playing games then maybe you should see if this problem can stimulate them:
http://thinkzone.wlonk.com/MathFun/Triangle.htm

"makes learning fun"

0

great trick

its true

0

A new generation of consumers, good for nothing but shopping online and complaining about the credit

yes

0

Putting a motor on a bike bring engineering and mechanics into roll which a person can learn, but to make it interesting is using computers and our technological advances and keeping your kids from that is a crime because children have rights as well. If you keep them from their rights you are just as low as a killer. You are killing dreams your kid has and you should be jailed for that same reason.

I agree with dmarti, we

0

I agree with dmarti, we should hold constant to our pre-conceived notions of what computers should be, never allowing any new ideas to ever shape our children. Oh! Except one little thing - they will evolve with or without your narrow minded limitations.

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