Scott Jennings left MMO (Massively Multiplayer Online) game maker NCSoft. GigaOm interviewed him, but unfortunately misunderstood much of what they heard. Jennings posted a followup on his blog correcting some (not all) of the errors. Here's what's really going on.
Nice though that sounds, the big companies will have big advantages for the foreseeable future, at least in currently-established categories. Jennings in essence acknowledges this when he complains of the big budgets needed for games to be of high quality. That's because economies of scale are still active in three major areas: Technology, content, and community. Let me explain.
Technology
Game technology continues to advance at high speed. I play Lord of the Rings Online; its splendid graphics far outshine World of Warcraft's. The also far outshine those of my former game, Guild Wars. And Guild Wars has other significant technical drawbacks as well, plus some further missed technical opportunities. On the other hand, Guild Wars has a sophisticated combat system, reminiscent of Magic: The Gathering converted to RPG form, that LOTRO sadly doesn't come close to matching.
All of these will be pushed forward aggressively in the future. In particular, artificial intelligence has huge advances left ahead, on a whole number of frontiers.
Content
At least in the case of role-playing games, good games have a lot of content. Parts of the game need intricate art, and games are often judged on their most beautiful areas. (Even if you've never played Lord of the Rings Online, I bet you can guess what the most magnificent area is. Right -- Rivendell! You got it in one!) Sure, a lot of the game can be set in caves or barren wastelands, but a significant fraction must be gorgeously drawn. The same goes for music, the creation of noteworthy NPCs (i.e., what passes for characterization in these games), and so on.
Loyal players require ever more new content.
Community
MMOs can be structured so that solo play is highly practical. I very rarely played Guild Wars with anybody other than my wife, and most commonly played alone. But even so I relied on the standard forums and wiki for the game. Because these game world's are so vast, they're frustrating unless one way or the other one gets aid or at least advice, and the source of that is mainly fellow players.
Similarly, players are the last line of testing. LOTRO has its reliability problems (much more than Guild Wars ever did, and I plan to research some ideas as to why). But even so, they're uncovered quickly, and for the most part fixed relatively soon. LOTRO also does a nice job of simply revising aspects of the game if specific missions or whatever are generally flawed.
Even beyond that -- for many people, the whole essence of an MMO is community. And it turns out to require a lot of people playing overall to make whatever sub-community you're in retain critical mass.
Want to chat with me live online? I'll be the guest for a Network World chat where I'll be answering your questions about database management, text analytics, MMO gaming -- or anything else you want to talk about. 2 - 3 p.m. ET, Tuesday, August 19. No registration necessary. Just login at http://www.networkworld.com/chat/
Curt Monash is a leading analyst of and strategic advisor to the software industry. Praised by Lawrence J. Ellison for his "unmatched insight into technology and marketplace trends," Curt was the software/services industry's #1 ranked stock analyst while at PaineWebber, Inc., where he served as a First Vice President until 1987. He subsequently co-founded Evernet, Inc., a $40 million networking systems integrator. Since 1990, he has owned and operated Monash Research, an analysis and advisory firm covering software-intensive sectors of the technology industry. In that period he also has been co-founder, president, or chairman of several other technology startups.
Curt has served as a strategic advisor to many well-known firms, including Oracle, Microsoft, SAP, AOL, CA, and Netezza. Curt earned a Ph.D. in mathematics (Game Theory) from Harvard University. He has held faculty positions in mathematics, economics and public policy at Harvard, Yale, and Suffolk universities.