Skip Links

Network World

  • Social Web 
  • Email 
  • Close

(Comma separation for multiple addresses)
Your Message:

Novell and the computer game that changed networking

Ex-Novell exec shares the story of Snipes
By Deni Connor , Network World , 04/05/2007
  • Share/Email
  • Tweet This
  • Comment
  • Print

For a larger story, "Nine things you don’t know about Novell," I recently asked the Father of NetWare Drew Major about Snipes, a game written by the original NetWare developers. Snipes is a maze game written in 1982 in which you control a creature that destroys things called snipes, and their hives.

Here's the story of Snipes, as told by Major:

“When SuperSet (Kyle Powell, Dale Neibaur, Mark Hurst and I) bought our first IBM PC in February 1982, there were no good games and hardly any software available for it. The only games were some lame BASIC-language games such as Donkey, written by Bill Gates, where you were driving down the road and had to jump from lane to lane to avoid hitting donkeys.

We wrote Snipes so we could have a 'real’ non-BASIC game to play on the PC. It was based on a game called Rats, which was available on Convergent Technologies’ computers. Snipes was constrained by the limitations of the character-only monochrome IBM screens. It was written in PLM [Programming Language for Microcomputers], which was the only compiler available to us, as the C programming language hadn’t been ported to the PC yet.

We wrote Snipes in the spring of 1982 and sold the single-user version through ComputerLand for about a year. It was one of the first PC games, and got several good reviews. We sold several thousand copies.

At the same time we were networking the IBM PC. We first demo-ed the networked PCs (around the Sharenet file server) at the National Computer Conference, which was held in Houston in June of 1982. A couple of weeks before going, we realized that we had no way of showing customers that the computers were actually networked. The only commercial software we had at the time was WordStar, and it was a single-user version and would only minimally show off the network. So we got the idea to make a network version of our single-user Snipes game, because that would for sure show that we had a real network (as the other users would navigate into your screen).

So network Snipes was the first network program written for the PC (because we’d just built the first network) and it was written as a demo to prove that there was in fact a network running and that the network was fast (it had real-time action at 18 frames a second).

For a long time, like at least a year, it was the only network-aware application available for the PC. For a long time people used the Novell network primarily to run single-user applications around shared files and printers. Novell salespersons would typically end their sales presentations by having the users run the network version of Snipes.

SuperSet always retained ownership and copyright for Snipes and network Snipes, but allowed Novell to ship it with every copy of NetWare. We decided to include it in the first NetWare shipment (because there were no other network applications available) and Novell’s early customers just came to expect it. It was very popular with the Novell users, and I had numerous people tell me that come 5:00 pm the Snipes games would begin (characterized by the rapid pounding of the various shooting keys). I think Novell shipped it for about eight years (and dropped it when they shipped NetWare v3.0 in 1989).

  • Share/Email
  • Tweet This
  • Comment
  • Print

Partner Content

VOIP OPTIMIZATION

Optimize and assure the delivery of Voice over IP services with a superior packet based management platform that delivers unified views and analysis of voice, video and data traffic.

Download Technical Note

VIRTUALIZATION SIMPLIFIED

Industry analyst Jim Metzler helps identify how to overcome the challenges of managing virtualized server environments in this in-depth whitepaper.

Download the Whitepaper

Managing Modern IP Networks

Industry expert Nate Kalowski discusses the best practice approach of a Performance Assurance Layer (PAL), built in an ITIL framework, as a means to speed problem resolution and enable high quality QoS.

Download the Whitepaper

Comments (3)
Login
Forgot your account info?

Novell and the computer game that changed networkingBy netgreen on April 6, 2007, 11:25 amAh yes, good ol' Snipes! If you consider that the "First Person Shooter" skills I learned playing Snipes (keyboarding around the maze and shooting other players)...

Reply | Read entire comment

Novell and the computer game that changed networking.By Micronut on April 6, 2007, 2:55 pmI know of at least two people fired because of playing this game during business hours. Video Game addiction thus started with Snipe in the early 80's... It was...

Reply | Read entire comment

Novell and the computer game that changed networkingBy fchris on December 11, 2008, 4:42 amAsindustry trends have shown, Linuxis taking server market share from both Microsoft Windows and especiallyproprietary UNIX systems to become the number three server...

Reply | Read entire comment

View all comments

Add comment
Anonymous comments subject to approval. Register here for member benefits.
Have a NetworkWorld account? Log in here. Register now for a free account.

Videos

rssRss Feed