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Six Days in Fallujah: Controversy in new Iraq War shooter

By Sid Shuman , GamePro , 04/07/2009
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GamePro's exclusive report on Six Days in Fallujah is featured in the May 2009 issue of GamePro, out on store shelves now. But you can get an exclusive peek at Six Days in Fallujah right now.

An excerpt from GamePro's exclusive preview of Six Days in Fallujah:

Intriguingly, Atomic Games describes Six Days in Fallujah as a "survival-horror game," a genre made famous by gooey zombie blasters such as Resident Evil 5 and Dead Space. But in Six Days in Fallujah, the fear comes not from the undead or the supernatural, but from the unpredictable, terrifying, and very real tactics employed by the insurgents that were scattered throughout Fallujah....

As you fight house to house and street to street in the game, you'll quickly learn to fear open doorways (what the real-life marines came to call "fatal funnels") and enclosed spaces. And there are a lot of enclosed spaces in Fallujah, as the insurgents riddled the city with secret tunnels and bunkers, claustrophobic areas you'll have to explore and clear in the game with the help of your fire team. "These are scary places, with scary things happening inside of them," the game's creative director adds. "In the game, you're plunging into the unknown, navigating through darkened interiors and 'surprises' left by the insurgency."

Read GamePro's full report on Six Days in Fallujah here.

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