- How to make new stuff from your piles of obsolete tech
- Why your computer sucks
- 10 recession-proof IT skills
- Juniper execs share network vision
- 9-year-old plots his fifth Microsoft certification
Wolverine, you're not the man you used to be. I remember those golden days when you looked less like a frothing killer than a surly fashionista, a svelte butter-and-turquoise superstar with impossibly tall head-fins and stubbly arm-hair prettier than George Michael's five o'clock shadow.
Now look at you. You're Hugh Jackman with a bristly chin-straddling mono-chop and the internal Stan Winston-y ligature of the T-800. And man can you kill stuff dead. In your new game, you're like the Tasmanian Devil possessed by Freddy Krueger. You're a whirling dervish in a wife-beater, the guy Jason Voorhees dreams of being. What's weird? Your video game got a Mature 18+ rating, while the movie's only PG-13.
So I guess you've figured out I'm playing X-Men Origins: Wolverine, the Official Movie Tie-In, which ships tomorrow for all the majors plus handhelds, including Windows PCs. Speaking of, bravo for remembering us "little guys," i.e. PC gamers, Activision. Maybe the other guys (et tu Madden NFL 10, Electronic Arts?) missed the PCs-are-important-too phone call, but you didn't, so good on you for that.
Where to start? Sorry, but I've got to get this off my chest. Hardest difficulty setting locked at outset = fail. Hey design team, some of us only have time for single-pass play here. You want us not to complain about the "stupid" AI in these games? Then let us select "hard" off the plate. It's not a panacea, but sometimes downshifts in damage inflicted and buffs for bad-guy hit points force us to play more intelligently. In any case, let us be the judge of how much is too much, not you. Find other ways to string out the gameplay, not this silly last-century difficulty crutch.
Rant off, and hey, did you know Raven Software's been around since 1990? I played their second game Shadowcaster way back in 1993 on a 486 something-or-other. You know, the pre-Doom Origin-published action-RPG that let you polymorph into different critters, and which used a relatively groundbreaking 3D approach that shifted your perspective to represent the thing you'd changed into? If you're a bit more recently on the scene, you might remember Raven for stuff like Hexen, Star Trek Voyager: Elite Force, Star Wars: Jedi Knight II, and Marvel Ultimate Alliance. Kind of cool that they're still around, Activision subsidiary or no.
Okay, so in we go, full-on Crysis style apparently, with Wolverine leaping out of a plane as we trail him down through the clouds and into the steaming thick of a lush jungle flush with Indiana Jones style ruins and mercenaries in Ray-Bans.
Wolverine responds to your taps like a turbo-charged Ginsu set. He can one-two slash, lunge across a crowded area, grab opponents and hurl or impale them on pointy stuff, claw his way up special surfaces, even lock-and-leap at bad guys perched on ledges or hunkered on the opposite end of a clearing. His health recharges slowly -- a nod to his mutant healing factor -- but let it drop too low and a pulsing heart graphic ticks down to the point of death.
Partner Content
www.bmc.com
Gartner 2009 Magic Quadrant for Job Scheduling
Gartner has positioned BMC CONTROL-M in the Leaders Quadrant of their "2009 Magic Quadrant for Job Scheduling." The report assesses the ability to execute and completeness of vision of key vendors in the marketplace. Read a full copy today, courtesy of BMC Software.
Download whitepaper
Dell's SMART Approach to Workload Automation
Read a compelling case study by EMA, Inc. to learn how Dell uses BMC CONTROL-M to cut cost and increase productivity with workload automation.
Download whitepaper
Workload Automation Cost Savings 2 Minute Video
A major computer manufacturer uses BMC CONTROL-M and just four people to schedule and run over 85,000 jobs every month. By switching to BMC CONTROL-M, they more than quadrupled the workload without adding a single staff member. See how in this 2-minute video overview.
Go to video
Comment