- How to make new stuff from your piles of obsolete tech
- Why your computer sucks
- 10 recession-proof IT skills
- Juniper execs share network vision
- 9-year-old plots his fifth Microsoft certification
In a recent interview with GamePro, Army of Two: The 40th Day director spoke very frankly about the way video games tell stories. When asked about how his work developing games like Spore and The Sims 2 at Maxis affected development of Army of Two: The 40th Day, Hutchinson responded that he hopes to bring the storytelling methods of those titles to Army of Two, stating "Player storytelling trumps game-authored story every time."
Citing Call of Duty 4: Modern Warfare as an example, Hutchinson explains that a gamer is more likely to look back on his or her own combat experiences rather than the narrative being told by the game, no matter how well it's written.
How will a shooter like Army of Two: The 40th Day tell a story like Spore? Hutchinson elaborated that Army of Two will tell a more private story than most. Instead of having to save the besieged world of Army of Two, the main characters' focus will be on saving each other. While there are opportunities to save others, they are completely optional to the players, thus letting them dictate their own stories.
Hutchinson talked more about current video games using Hollywood-style stories, as he said "We need to realize that we tell traditional stories very badly [...] there are very few game stories that would get published in your average fiction magazine, and it's not because we have bad writers."
The problem, Hutchinson explained, is that players assume the lead role most of the time, and their attention can be diverted from the story quite easily, be it from real-life outside elements or non-storytelling elements within the game.
Concluding his talk about the two methods of storytelling, Hutchinson said of Army of Two: The 40th Day, "We enable other people's stories, and that is so powerful and fresh that if we nail it... the sky's the limit."
Partner Content
www.bmc.com
Gartner 2009 Magic Quadrant for Job Scheduling
Gartner has positioned BMC CONTROL-M in the Leaders Quadrant of their "2009 Magic Quadrant for Job Scheduling." The report assesses the ability to execute and completeness of vision of key vendors in the marketplace. Read a full copy today, courtesy of BMC Software.
Download whitepaper
Dell's SMART Approach to Workload Automation
Read a compelling case study by EMA, Inc. to learn how Dell uses BMC CONTROL-M to cut cost and increase productivity with workload automation.
Download whitepaper
Workload Automation Cost Savings 2 Minute Video
A major computer manufacturer uses BMC CONTROL-M and just four people to schedule and run over 85,000 jobs every month. By switching to BMC CONTROL-M, they more than quadrupled the workload without adding a single staff member. See how in this 2-minute video overview.
Go to video
Comment