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Another insane patent, this time, for insanity
By Gearhead, NetworkWorld.com, 08/30/05
Sanity system for video game
"Abstract: A video game and game system incorporating a game character's sanity level that is affected by occurrences in the game such as encountering a game creature or gruesome situation. A character's sanity level is modified by an amount determined based on a character reaction to the occurrence such as taking a rest or slowing game progress and/or an amount of character preparation. That is, if a character is prepared for the particular occurrence, the occurrence may have little or no affect on the character's sanity level. As the character's sanity level decreases, game play is effected such as by controlling game effects, audio effects, creating hallucinations and the like. In this context. the same game can be played differently each time it is played."
We're speechless. Why not patent how characters die and the way guns are viewed from a first person playing mode? Patent reform needs to come really soon.
Somebody on Slashdot commented: "Isn't this patently obvious? How can one patent something so unoriginal? Besides, my in-laws are prime examples of prior art ..."
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