Microsoft made a great product, but no one—including Microsoft—seems to care about it Credit: ImagineCup The recent E3 show saw Microsoft break with game console tradition. Normally when a console is released, the vendor does not change the specs for its lifespan (traditionally five to seven years). This way, developers will always have one hardware spec to target when creating games. That kind of certainty helps in game development and keeps the amount of patching down compared with PC games. But just three years after the release of the Xbox One, Microsoft gave its console a massive upgrade in the form of the Xbox One S, a console that will be 40 percent smaller than the Xbox One but will have six times the compute power. The Xbox One has around one teraflop of compute power, the S will have six teraflops, which means 4K video and virtual reality, according to Microsoft. Notably absent from the Xbox One S? A Kinect port. Instead, it would require a Kinect-to-USB adapter, which will be free to existing Xbox One owners who upgrade. But the message is clear: Kinect doesn’t matter anymore. It reflects a huge turn in direction on Microsoft’s part. The Kinect was initially going to be mandatory for the Xbox One until gamers revolted because of the extra cost. Also, Kinect was supposed to be voice activated, which caused all kinds of fears that your Xbox would be listening in on conversations in the living room. No road ahead for Kinect No, it’s not dead, but let’s face it, there is no road ahead for the Kinect. Sure, you can still play Kinect-enabled games from Xbox 360 and One, which will run on the One S. There is still a Kinect SDK for building Universal Windows Platform (UWP) application, but that SDK has not been updated in years. And the Kinect for Windows hardware was discontinued last year. If you wanted a PC product, you needed to buy an Xbox version of Kinect and use a PC adapter. Like Windows Phone, Kinect didn’t fail because it was poor technology. On the contrary, it’s a very good piece of hardware, with a lot of capabilities in a pretty inexpensive package. Affordable motion-capture equipment that doesn’t require you to wear a motion-capture suit is rare. It’s just that as a game controller, Microsoft never had a killer app that made it mandatory for gamers. Plus, I think a lot of them just wanted to sit on the couch, not get up and jump around. And on the PC side, while there were nifty uses, they were niche and not widely adopted. Plus, Microsoft didn’t exactly crow about these uses from the rooftops. It’s a strange end to a nice device. Microsoft has failed in some markets, but it always went down swinging. With Kinect, it had a good product, but it just didn’t seem to try that hard. Related content news AI partly to blame for spike in data center costs Low vacancies and the cost of AI have driven up colocation fees by 15%, DatacenterHawk reports. By Andy Patrizio Nov 27, 2023 4 mins Generative AI Data Center opinion Winners and losers in the Top500 supercomputer ranking Besides Nvidia, who had a great showing on the list of the world’s most powerful supercomputers? Almost everyone. By Andy Patrizio Nov 20, 2023 4 mins CPUs and Processors Data Center news High CPU temps are here to stay The nature of their design makes CPUs run hotter than ever, and one AMD executive says heat density is unlikely to decrease with future chips. By Andy Patrizio Nov 17, 2023 4 mins CPUs and Processors Data Center news Intel updates HPC processor roadmap Next generation Xeon and Gaudi are among the announcements. By Andy Patrizio Nov 15, 2023 3 mins CPUs and Processors Data Center Podcasts Videos Resources Events NEWSLETTERS Newsletter Promo Module Test Description for newsletter promo module. Please enter a valid email address Subscribe