Here's what Keith Dawson, renowned publisher of the now defunct and sorely missed "Tasty Bits from the Technology Front" newsletter, has to say on the topic of Pingu vs. Yeti which I covered in this post:\n\nPingu vs. Yeti has been around a loooong time. In late 2003 \/ early 2004, when I was losing large chunks of time to the game, I remember visiting a site that linked to dozens of ripoffs and improvements on the original game -- I assume that the source code had somehow escaped into the wild. The original developers, meanwhile, kept churning out new creative variations on the Yetisports theme.\n\nThe following is from a file on my system named pingu.txt, dated 2004-02-14.\n_________________________\n\nlongest skip: 587.1\nlongest face-plant: 492.8\nshortest skip: 160.5\nshortest face-plant: 356.0\n\nlongest run of "whiffs": 7\n_________________________\n\nOn the evidence, that score of 587.1 is closely crowding the highest possible score. The highest of which I have found evidence on the Web is 588.8  (linked from a discussion at , though most Pingu-Yeti discussions are moribund now as the cutting edge has moved on :). The trick, as you quickly discover, is to hit the Pingu so that he travels upward and descends at the largest angle that will produce a bounce -- connecting one pixel earlier in his descent would result in a face-plant. Later, and the shallower bounce means less total distance. Operationally this means producing an arc in which Pingu just grazes the top of the playing window at apogee.